The OpenGL SuperBible
The Second Coming of the Graphics Pipeline

 

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Now it's 2004, and a third edition now features some of my own work on the cover. I'm still teaching at Full Sail, and we've add Benj Lipchak as a new co-author. This is the first edition to include coverage of shaders and "mostly" coverage of OpenGL 2.0, essentially just a smattering of GLSL. This was a massive update, and I swore I'd never do this again.

My students at Full Sail know well "SphereWorld". This edition saw the first introduction of this well worn example.

The source code is of course here:  Examples-3rd.zip