|
Now
it's 2004, and a third edition now features some of my own work on the cover.
I'm still teaching at Full Sail, and we've add Benj Lipchak as a new co-author.
This is the first edition to include coverage of shaders and "mostly" coverage
of OpenGL 2.0, essentially just a smattering of GLSL. This was a massive update,
and I swore I'd never do this again.
My students at Full Sail know well "SphereWorld". This edition saw the first
introduction of this well worn example.
The source code is of course here: Examples-3rd.zip

|