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The OpenGL SuperBible
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We called this one the "Old and New Testament of the Graphics Pipeline". The Old Testament was part I, the fixed function pipeline. Part 2 was about Shaders (mostly), and we even threw in Part 3, the "Apocrypha", which was on the OS specific (not really part of the "spec") parts of OpenGL. I hope this one will remain in print a long while. The classic 2.1 fixed pipeline is still pretty popular today, and is very easy to use for a lot of non-graphical specialists.
Get the Code (4th Edition): Complete source code for all sample programs: SB-AllSource.zip Source with pre-built binaries (Windows): SB-WinwBin.zip Source with pre-built binaries (Mac OS X): SB-MacwBin.zip Linux Make Files: SB-LinuxSrc.tar.bz2
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